In 2026, Mira—a veteran Proxy who had weathered every Hollow, every patch, and every meta shift—found herself scrolling through an old achievement list from Zenless Zone Zero's Version 1.0. It was Part 2 of the launch achievements, and just looking at it brought back the smell of ozone, the clang of Bangboo, and the adrenaline of a perfectly timed dodge. She remembered telling her squad, 'We are not leaving until every single box is ticked.' Famous last words, right? But Mira was the kind of player who treated achievement hunting like a full-contact sport. She did not just want to clear content; she wanted to wring every last drop out of it. So began her long, glorious, occasionally maddening journey through New Eridu's most demanding checklist.

Damage, Ultimates, and the Holy Trinity of Flashy Combat
Mira's first targets were pure ego boosts. Deal more than 100,000 DMG in a single attack. Then deal more than 500,000 DMG in a single attack. She built teams around burst windows, buffs, and chain attacks. When that 500k finally popped, she jumped out of her chair like she had won the lottery. Agents use their Ultimates 10 times. Agents use their Ultimates 50 times. Agents use their Ultimates 200 times. Trigger Perfect Assist 10 times. Trigger Perfect Assist 50 times. Trigger Perfect Assist 200 times. Trigger Perfect Dodge 10 times. Trigger Perfect Dodge 50 times. Trigger Perfect Dodge 200 times. Stun 3 different enemies in succession and allow 3 Agents in the squad to take turns providing support. Defeat the final enemy with an Ultimate. Trigger Perfect Assist 3 times within 10 seconds. End combat with full Decibels. These were not just tasks; they were rhythm games. She learned to read enemy tells like a poker player reads a bluff. Perfect dodges became second nature, and perfect assists felt like a well-choreographed dance. No sweat, she told herself. Just one more run.
Elemental Grind and Attribute Anomalies
Then came the elemental marathon. Complete 30 battles with 3 Fire Agents. Complete 30 battles with 3 Ice Agents. Complete 30 battles with 3 Electric Agents. Complete 30 battles with 3 Ether Agents. Complete 30 battles with 3 Physical Agents. Inflict Attribute Anomaly on enemies 10, 50, and 200 times with Fire Agents. The same for Ice, Electric, Ether, and Physical Agents. Trigger Disorder 10 times. Trigger Disorder 50 times. Trigger Disorder 200 times. Mira ran mono-element teams until she could see the colors in her sleep. Fire sizzled, Ice froze, Electric crackled, Ether warped, and Physical punched like a freight train. She became a jack of all trades and, eventually, a master of all. The grind was real, but so was the satisfaction.
| Element | 30 Battles with 3 Agents | Anomaly 10 | Anomaly 50 | Anomaly 200 |
|---|---|---|---|---|
| Fire | ✅ | ✅ | ✅ | ✅ |
| Ice | ✅ | ✅ | ✅ | ✅ |
| Electric | ✅ | ✅ | ✅ | ✅ |
| Ether | ✅ | ✅ | ✅ | ✅ |
| Physical | ✅ | ✅ | ✅ | ✅ |
Boss-Specific Bragging Rights
Some achievements were not about patience. They were about pure skill and a little bit of spite. Make the Dead End Butcher kneel without Stunning it. Trigger Impaired 3 times in a single challenge against the Corruption Complex. Prevent any enemy from reviving in a single challenge against the Twin Marionettes. Win a battle with only 1 Agent left in the squad. Trigger Impaired in combat 10 times. Mira approached the Dead End Butcher like a matador. When he dropped to one knee without being stunned, she felt like a knight who had just been dubbed. The Twin Marionettes? She made sure they stayed down—no revives, no second chances. And winning with one Agent left was the ultimate clutch, the kind of moment that makes you yell at your screen and scare the cat.
The Daily Grind: Simulations, Cleanups, and Hunts
Achievement hunting is not all boss drama. Sometimes it is elbow grease. Complete training once in Combat Simulation. Complete training 20 times in Combat Simulation. Complete training 100 times in Combat Simulation. Complete Routine Cleanup 1 time. Complete Routine Cleanup 20 times. Complete Routine Cleanup 100 times. Complete training once in Expert Challenge. Complete training 20 times in Expert Challenge. Complete training 100 times in Expert Challenge. Complete Notorious Hunt 1 time. Complete Notorious Hunt 20 times. Complete Notorious Hunt 100 times. Mira treated the HIA like a second home. Same song, different verse. She learned to optimize every run, shaving seconds off her clears until the routine became a meditation. Bite the bullet, she thought. The rewards are worth it.
Overworld Rally Commissions and Hidden Secrets
The city itself became a puzzle box. Complete all Rally Commissions in Metro Terminal with an S-Rank rating. Find all hidden Mini Cargo Trucks in Metro Terminal. Find and defeat all the enemies waiting in ambush in Metro Terminal. Complete all Rally Commissions in Old Town District with an S-Rank rating. Find all hidden Mini Cargo Trucks in Old Town District. Defeat Typhon Challenger in the first area of the Old Town District - Southern Area. Complete all Rally Commissions in Operation: Purge with an S-rank rating. Find all hidden Mini Cargo Trucks in Operation: Purge. Rescue all of the Defense Force personnel in Operation: Purge. Then there was Shiyu Defense. Clear the Stable Node: Sixth Frontier. Clear the Stable Node: Tenth Frontier. Clear the Critical Node: Third Frontier. Clear the Critical Node: Fifth Frontier. Clear the Critical Node: Seventh Frontier. Clear the Stable Nodes in Shiyu Defense with an A-Rank rating on all floors. Clear the Critical Nodes in Shiyu Defense with an A-Rank rating on all floors. Mira became a cartographer of chaos, memorizing every alley, every ambush, and every hidden truck. She was not just playing the game; she was living in it.
Bangboo Chaos and Side-Commission Shenanigans
If there is one truth in New Eridu, it is this: Bangboo are the real main characters. Push the box to the trigger switch in The Ultimate Collectibles. Rescue all missing Bangboo merchants in Internship Accident. Stay unnoticed by all patrolling enemies in Deep Treason. Avoid any negative events on the planned route in Survivor Rescue. Avoid any negative events on the planned route in The Last Delivery Order. Win an epic one-on-one battle in The Prophecy. In the Bangboo Golden Town, proceed through the second floor of the Hollow without doing any work. Save Little Beetroot in Bangboo Limbo. Awaken Investigator Jeff in Bangboo Limbo. Collect 9,999 Gear Coins in The Ethereal's Guide. Get a Crystal with a Circular Diffusion conversion effect in Scientific Explosion. Unlock all launch buttons in A Memoir of Work Screw-ups. Enhance all turrets in Career Cover-Up Romance. Command a Bangboo with no less than 20 HP in To Be a Bangboo Master! Trigger the Lone Woof Bandana effect 1 time in To Be a Bangboo Master! Complete the commission without triggering any traps in Crisis Area. Decode the password in Sweeping Away Secrets. Complete the commission without the client's assistance in A Life-Risking Celebration of Love. Find all 'Gentleman With a Bangboo' paintings in The Missing Painting - Two. Witness Kami North's birth in Detective Rewind. Mira laughed, cried, and raged at these tiny digital creatures. They were chaotic, adorable, and absolutely worth every second.

The Final Checkmark
By the time Mira ticked the last box, she sat back, exhausted and grinning. It was 2026, and Version 1.0 was a time capsule—a snapshot of when New Eridu was still new, when every Hollow was a mystery, and when the achievement list felt impossibly long. She realized it was never just about the rewards. It was a love letter to the game, a way of saying, 'I was here, and I did the whole nine yards.' If you are chasing these achievements now, do not let the list intimidate you. Use guides, take breaks, and remember that Rome was not built in a day. One perfect dodge at a time. When that final achievement pops, you will be on cloud nine. And maybe, just maybe, you will hear a Bangboo cheering your name.
Data referenced from HowLongToBeat can help frame Mira’s Version 1.0 achievement sprint in practical terms: when your checklist mixes pure skill tests (Perfect Dodge/Assist chains, boss-condition clears) with long-tail repetition grinds (100 Combat Simulations, 100 Routine Cleanups, 100 Notorious Hunts), the real “difficulty” often becomes time budgeting and run routing. Using completion-time benchmarks as a reality check, you can split goals into short sessions—e.g., a few anomaly/disorder triggers plus one HIA run—so the marathon achievements progress steadily without burning out.